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probably effective qualities? for defence there would be def, agr, tec and the average of that has to be 90
It is the qualities weighted.
So a winger with a 2:1:1 build (Off:Tec:Agr)
It would be ( Offx2 + Tech + Agr ) / 4 = EQ
So a winger with a 2:1:1 build (Off:Tec:Agr)
It would be ( Offx2 + Tech + Agr ) / 4 = EQ
It's too bad every players' ratings are limited to that 2:1:1 ratio. Would've been nicer to have more attributes and with a scale of 1 to 99.
Surely, shooting is not an "ineffective" quality.
Yeah, just like the above guys said. It's Effective Qualities, and it's based on their 3(or 4) most important attributes.
I went with the basics... after posting I realized I should have done it with a goalie since it is easier.
Hard to define.
EQ = sum(att1...2...3(Q* train weight)) / total train weight ???
Forgive my math. It is worse than my French.
EQ = sum(att1...2...3(Q* train weight)) / total train weight ???
Forgive my math. It is worse than my French.
5 guys on the roster (2@LD) started camp Saturday, and I wanted them out of the lineup so they could get their TC bonus.
It was changed, when a guy is on the NT and in TC he gets both bonuses...
ppm.powerplaymanager.com/...
ppm.powerplaymanager.com/...
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