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Time span, period of time, call it whatever you want to

Ah, ok. But the setting copy function kind of tackles this, I really like it. Set a number of subs for a specific time, copy it and change the time.
Very easy, and one still only has to think in time slots and not periods.
Very easy, and one still only has to think in time slots and not periods.

Yes, in order to avoid repeating all subs if the referred score does not happen when it was first prepared (in time).
Hi. Could it be possible to have in the subs main page a button to remove ALL subs at once, since it could take considerable time to remove maybe 10 or more subs one by one.
+1
Especially for user with phone(pratical reason). Other way to remove subs than manual is using your old line-up.
Especially for user with phone(pratical reason). Other way to remove subs than manual is using your old line-up.
A guy gave a very interesting suggestion at Brazilian forum and I would like to know your opinion.
He suggests the creation of a credit function to allow games between Team A x Team B setups from the same team. Those matches would happen in a specific time in the day and would appear only in the team manager´s page. They would be played with zero attendance. It seemed to me like an interesting way to test tactics.
He suggests the creation of a credit function to allow games between Team A x Team B setups from the same team. Those matches would happen in a specific time in the day and would appear only in the team manager´s page. They would be played with zero attendance. It seemed to me like an interesting way to test tactics.
I like it, but since it's an in-game advantage por payer users, even though slight, have to be against...

Otherwise the manager could choose to play once in week (or without limits?) in place of a friendly match to test own Team A vs Team B. Of course I agree with 0 attendance, but I wouldn't pay credits!
That´s an alternative and Higuera also got a valid point... but see, I wouldn´t bet in investing in such a feature if it won´t bring returns... those returns that ultimately allow the admins to invest in other improvements.
You see, it´s all about choosing the best strategy to make the game bigger and better. That´s how I face credit functions, XsportsDuel and all income brought to the game: a tool to PPM growth.
The importance of calibrating those credit functions in order to avoid competitivity gaps remais on the fact that the non-paying users are also quite important to the game since their presence here means critical weight and a nice sign of a community that cares for inclusion, friendship and diversity as very precious values.
You see, it´s all about choosing the best strategy to make the game bigger and better. That´s how I face credit functions, XsportsDuel and all income brought to the game: a tool to PPM growth.
The importance of calibrating those credit functions in order to avoid competitivity gaps remais on the fact that the non-paying users are also quite important to the game since their presence here means critical weight and a nice sign of a community that cares for inclusion, friendship and diversity as very precious values.
Dear admins, i have two suggestions that would make the game more interactive, user-friendly and interesting!
1. please cancel the ridiculous fees that we have to pay to the football association if we have sold more than 10 players in the last 112 days. At this moment i have to pay astonishing 35 percent! I cannot see any good reason for this rule even to exist and it only annonys users (since they do not get the whole fee they deserve). If you won't cancel it, at least reduce the number of days to, let's say, 50 or 60.
2. please include extra statistics on the profile page of each team: biggest win, biggest defeat, biggest fee paid for a player, biggest fee received for a player. Also, please include best players in each position (goal, defense, midfield, attack) according to that skill for each team.
Thank you very much and i would be very grateful if you would implement at least one of these suggestions into the game.
1. please cancel the ridiculous fees that we have to pay to the football association if we have sold more than 10 players in the last 112 days. At this moment i have to pay astonishing 35 percent! I cannot see any good reason for this rule even to exist and it only annonys users (since they do not get the whole fee they deserve). If you won't cancel it, at least reduce the number of days to, let's say, 50 or 60.
2. please include extra statistics on the profile page of each team: biggest win, biggest defeat, biggest fee paid for a player, biggest fee received for a player. Also, please include best players in each position (goal, defense, midfield, attack) according to that skill for each team.
Thank you very much and i would be very grateful if you would implement at least one of these suggestions into the game.
It would be terrible idea to reduce or cancel the fees for large number sales. It would make the game completely transfer its financial point to day to day trading.
But suggestion 2 is interesting.
But suggestion 2 is interesting.
1. I would prefer if the fees would be even higher and not be capped at 50% and instead of 2% steps there could be 5% steps for each transfer over 10 per season. There is still way too much (day)trading for my taste.
2. I love statistics... the more the better, so I totally agree here.
2. I love statistics... the more the better, so I totally agree here.
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