Notes I made at one point:
--- Goalie was injured for *2 days* ---
Yesterday (healthy): 197 Goalie Strength
Today (day-to-day): 174 Goalie Strength
Starter = 60%, Backup = 40%
Thus backup attributes 79 Strength. Therefore my starter's "strength" dropped from 118 to 95 which is a 20% drop @ 2 days injury. Assuming it is a linear return to normalcy, playing someone day-to-day reduces their effectiveness by 10%/day. For the last 2 days anyway.
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Ok, interesting. I guess I'll hope for a goalie injury somewhere to test this theory out.

They can be done on 109, but you have to wait until you get the news item that they are done before you click on the offers.
has anyone noticed that if you take the average of Offensive atributes for the fowards and multiply it by 0.5 you get more or less the ATT strenght of your team (depending on your attribute ratio and adjusted by the energy of your players)?? And that its about the same for Deffense.
For shooting the multiplying factor look to be around 0.66.
And for Goaltending around 0.33.
Because for me right now it seems to work for all my lines.
Anyone get the same?
For shooting the multiplying factor look to be around 0.66.
And for Goaltending around 0.33.
Because for me right now it seems to work for all my lines.
Anyone get the same?
Interesting, by offensive attributes you mean OFF or OFF/TEC/AGR etc?
I mean OFF, secondery Atributes seems to act like modifier of OFF if diffenrent then 50% of OFF
If you feel like doing the math let me know if you get or not around 1/2 for DEF and OFF, 2/3 for SHOT and 1/3 for GOAL
My first line comes out as "274" by your equation when the line strength works out to 301. EXP will bring this up as will chem and energy will bring it down.
So I took it into account (10% for 100 EXP, 10% for 100 chem, -1% per energy below 100) and get 306 when L1 OFF is 301. I suspect the 2% difference is due to the offensive contribution to the Dmen. My L1 DEF aren't that offensively trained which explains the very small gain.
So I took it into account (10% for 100 EXP, 10% for 100 chem, -1% per energy below 100) and get 306 when L1 OFF is 301. I suspect the 2% difference is due to the offensive contribution to the Dmen. My L1 DEF aren't that offensively trained which explains the very small gain.
You get as good results for DEF, SHOT and GOAL? Or OFF of other lines?
Goal is 60% from starter 40% from backup. Did you take that into account?
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