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Ok so everytime I edit my stadium in soccer the title always says Public Arena. I have a name for my stadium and it shows up my team info. I'm guessing this is because it is too long of a name(it's Simon Bolivar Stadium) but I would like this to be fixed
So, I'd suggest that major changes like completely overhauling the substitution structure not be made in the middle (or, in this case, the end) of the season in the future. I'd also suggest some major changes/updates to it. This is going to turn into a bit of a long rant, so sorry in advance for that.
1) I manage the national team. I set up a lineup very thoughtfully to maximize chemistry gain, training boosts, and experience for our players for the friendly game this week. That included setting six subs to *Always* go in at half-time. Every sub was on the roster as a bench player. Every player set to be taken out was on the field. Nobody was injured. And yet none of the substitutions happened. So now, I go to look at the list of subs and they're all highlighted in pink. There is no explanation of what that means, although I assume--from experience--it means they're somehow not going to happen. But there's no reason I can determine why they're not going to happen. Everything looks valid to me.
2) This new interface has actually gone backwards in terms of functionality, because now there is now no way to move or replace players who came on as subs in the first place. For example, I can't say "at half time, if we're behind, change one of my midfielders for a more offensive-minded midfielder. At the 70' mark, if we're still behind, change that offensive-minded midfielder for a forward." This is a basic function, one that actually worked in the past, and one that I'm rather annoyed was not available to me in the ChL semifinal last week.
3) Speaking of the ChL playoffs, if there are going to be multi-leg series like the ones in IC playoffs and the ones in promotion/relegation games where the tie breaker is "most goals in the away game" then there needs to be substitute and tactics options based on the actual number of goals scored and not just how many I'm ahead or behind by in the game. I realize it's not a common occurrence to need that function, but the games where it is needed are often very high stakes. For example, in my ChL semifinal, I lost game 1, my away game, by a score of 0-1. That means that when I'm playing game 2 at home, a 1-0 lead (which means game goes to shootouts) is VERY different from a 2-1 lead (which means I lose the tiebreaker and the series). But I can't make tactical decisions based on which case that is, so I have to guess. In practice, I guessed wrong and subbed in a forward for a mid when I had a 1-0 lead at the half, making the second half into a much more offensive game than the first half, which worked against me. I ended up winning the game 2-1 and thus losing the series.
4) Even minor changes to lineups now require completely replacing the substitution setup rather than a quick tweak like it was before. For example, I often bring in a third forward in the second half if I'm behind. But it's not always the same extra forward. Previously, I could just change which forward it was by selecting the other forward from the list in the existing substitution from a previous game. Now, there's no way to replace a player in the existing substitution, so I need to delete it and create a whole new one, with the proper conditions.
5) I would really like to see some documentation of exactly what happened with each substitution, including ones where players move position (which is now not documented anywhere). As it is, I set up these subs and hope that it all happens, but I have zero feedback as to whether the formation changes I make mid-game are happening or not, and I can't go back to previous games to evaluate if those changes were helpful because there's no record of what happened.
1) I manage the national team. I set up a lineup very thoughtfully to maximize chemistry gain, training boosts, and experience for our players for the friendly game this week. That included setting six subs to *Always* go in at half-time. Every sub was on the roster as a bench player. Every player set to be taken out was on the field. Nobody was injured. And yet none of the substitutions happened. So now, I go to look at the list of subs and they're all highlighted in pink. There is no explanation of what that means, although I assume--from experience--it means they're somehow not going to happen. But there's no reason I can determine why they're not going to happen. Everything looks valid to me.
2) This new interface has actually gone backwards in terms of functionality, because now there is now no way to move or replace players who came on as subs in the first place. For example, I can't say "at half time, if we're behind, change one of my midfielders for a more offensive-minded midfielder. At the 70' mark, if we're still behind, change that offensive-minded midfielder for a forward." This is a basic function, one that actually worked in the past, and one that I'm rather annoyed was not available to me in the ChL semifinal last week.
3) Speaking of the ChL playoffs, if there are going to be multi-leg series like the ones in IC playoffs and the ones in promotion/relegation games where the tie breaker is "most goals in the away game" then there needs to be substitute and tactics options based on the actual number of goals scored and not just how many I'm ahead or behind by in the game. I realize it's not a common occurrence to need that function, but the games where it is needed are often very high stakes. For example, in my ChL semifinal, I lost game 1, my away game, by a score of 0-1. That means that when I'm playing game 2 at home, a 1-0 lead (which means game goes to shootouts) is VERY different from a 2-1 lead (which means I lose the tiebreaker and the series). But I can't make tactical decisions based on which case that is, so I have to guess. In practice, I guessed wrong and subbed in a forward for a mid when I had a 1-0 lead at the half, making the second half into a much more offensive game than the first half, which worked against me. I ended up winning the game 2-1 and thus losing the series.
4) Even minor changes to lineups now require completely replacing the substitution setup rather than a quick tweak like it was before. For example, I often bring in a third forward in the second half if I'm behind. But it's not always the same extra forward. Previously, I could just change which forward it was by selecting the other forward from the list in the existing substitution from a previous game. Now, there's no way to replace a player in the existing substitution, so I need to delete it and create a whole new one, with the proper conditions.
5) I would really like to see some documentation of exactly what happened with each substitution, including ones where players move position (which is now not documented anywhere). As it is, I set up these subs and hope that it all happens, but I have zero feedback as to whether the formation changes I make mid-game are happening or not, and I can't go back to previous games to evaluate if those changes were helpful because there's no record of what happened.
log out and log in. It's just displayed that way because you were in public account. The name is correct and others see it correctly.
I understand your concerns. Some of these will be dealt with very soon.
In number 1, the problem was that you changed or saved the lineup after setting the subs. The pink highlight means there were changes in the lineup. It's not working correctly at the moment for lineups that are not default lineup. It's a bug that we need to fix.
Documenting every minor change in the lineup is a little bit complicated, but we should be able to do it at some point in the future.
In number 1, the problem was that you changed or saved the lineup after setting the subs. The pink highlight means there were changes in the lineup. It's not working correctly at the moment for lineups that are not default lineup. It's a bug that we need to fix.
Documenting every minor change in the lineup is a little bit complicated, but we should be able to do it at some point in the future.
<NEW> Hockey Suggestion--> Game/Tactics/Style of play
When you choose which style to play in next game
you will have extra option to change it by period.
Like in sections "Game importance" and "Changing the goalie"
You can change you style in 1st,2nd or 1and2period.
I think it will be great to play 1st period one tipe of style, than you can change it to something different.
Like if you were loosing after 1st period your tactic will change to Offensive or Counterattacks. If winnig to Defensive or Breaking up of play.
There are xxx combinations which you can play and your opponent.
Game betwen 2 pretty equal teams will be more unpredictable and attractive.
The whole concept of counter-tactics will be decisive factor between three points and zero.
+ A lot of teams only play 2 or 3 differnet tactics. Mybe this suggestion will encourage this teams to play also other tipes.
Just some new idea by "punex"
Thats all.
When you choose which style to play in next game
you will have extra option to change it by period.
Like in sections "Game importance" and "Changing the goalie"
You can change you style in 1st,2nd or 1and2period.
I think it will be great to play 1st period one tipe of style, than you can change it to something different.
Like if you were loosing after 1st period your tactic will change to Offensive or Counterattacks. If winnig to Defensive or Breaking up of play.
There are xxx combinations which you can play and your opponent.
Game betwen 2 pretty equal teams will be more unpredictable and attractive.
The whole concept of counter-tactics will be decisive factor between three points and zero.
+ A lot of teams only play 2 or 3 differnet tactics. Mybe this suggestion will encourage this teams to play also other tipes.
Just some new idea by "punex"
Thats all.
I have a suggestion. I love PPM, but I am a little annoyed that you guys were making those new faces and not working on handball. I am really anxious for handball to come out, but I think the game is still cool without new faces. So I( and I think many others) would appreciate if you worked on handball more. Just a suggestion, sorry if I come off too pushy
i second that. Building faces will not add revenue. Team should be quickly building other popular games as basketball and leave those features that add no value for later.
we didn't work on the faces at all so far. It was a voluntary graphic artist. We havent even started integrating them yet. It should not take too much time to do that once we start working on it. The development of handball is moving on slowly at the moment. Mainly because there were other pressing issues to take care of such as the international tournament in soccer.
Are the people who make the new faces, the graphic artist mentioned in particular, necessarily the same people who program or could program for handball? I suppose there might be some coding to incorporate the new faces into some sort of library of faces.
Regardless, I would also like to request the completion of the Handball variation of PPM.
Regardless, I would also like to request the completion of the Handball variation of PPM.
My comment was not necessarily towards the graphics as from my understanding someone is making then for free on his free time.
My comment was towards the time spent on innovations that didnt add much value
1. New layout - I still like the older one better.
2. New substitutions. Even with the bugs I like it, but could easily have the older one.
3. New bidding system.
4. And so on.
I am not saying that the changes were bad but that does not add much to the game that it would IF we had another sport to play with.
Pro is based on sports. Another sport another great potential for all of us to spend money.
My opinion is that the priorities are sort of messed up.
My comment was towards the time spent on innovations that didnt add much value
1. New layout - I still like the older one better.
2. New substitutions. Even with the bugs I like it, but could easily have the older one.
3. New bidding system.
4. And so on.
I am not saying that the changes were bad but that does not add much to the game that it would IF we had another sport to play with.
Pro is based on sports. Another sport another great potential for all of us to spend money.
My opinion is that the priorities are sort of messed up.
I think statistics for the Under 18 and Under 20 national teams need to be added for players.
People who cares about the faces- At least they tried to be diverse. They have to make money that is why Tennis and Racing came out...
I wish there was a separate secure site that PPM could monitor that is on the NT page for soccer and hockey. Maybe even a forum where you have to be a part of the host country to access.
Ideas?
Ideas?
Wish they would limit the amount of players teams can carry. Ie. 50 for hockey... Or a salary cap per division...
I don't know if this is a repeated suggestion or not but how about with free agents, if they sign with their team before the expiration on the countdown that they be removed from the winning bidder's list and relieved of the money they have in waiting for them. I could use the money I have set aside for a player right now that is already extending his contract with his current club but I have another 3 days before the clock hits 0
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