
選擇國家: |
![]() |
羅馬尼亞 |
Daca ar fi fost la fotbal ti-as fi zis ca da , chiar si mai repede
tocmai ce am facut si eu pucul si am tras o privire la colectie si cand colo 0 pucuri cand eu am 5 adunate.si acum intrebarea...la colectie se adauga doar pucurile adunate dupa ce iti creezi si tu pucul tau sau se iau in considerare si cele dinainte de creare?
din cate stiu eu se iau in considerare doar pucurile obtinute dupa creearea propriului puc
PS : daca am gresit, ma puteti corecta

PS : daca am gresit, ma puteti corecta

sau e posibil maine la update sa se puna si alea
pt ca ma uit acum la situatia actuala in colectia mondiala si acolo sunt bagate
pt ca ma uit acum la situatia actuala in colectia mondiala si acolo sunt bagate
ba a gresit pt ca acum mi s-au adaugat si alea in colectie...nu se facuse update-ul
Pentru cei interesati:
I just got curious about the upset probability in the new game engine.
The statistics clearly shows that the game engine primarly relies on the ratio (quotient), not the difference, so that 10/5 ~ 100/50.
Here is what I found out so far.
Assume that the home team is 100*, what is the chance of the home team winning against an opponent of given strength, disregarding such "minor" factors as importance?
[Guest team strength]: [Home win %] ([Sample size])
300-1000: 0.0 (12,188)
200-300: 0.7 (8,250)
160-200: 4.7 (7,340)
150-160: 11.0 (3,257)
140-150: 15.0 (4,162)
130-140: 20.8 (5,322)
120-130: 28.6 (7,336)
110-120: 38.3 (10,737)
105-110: 45.8 (7,112)
100-105: 52.4 (9,808)
95-100: 56.9 (9,187)
90-95: 63.2 (8,068)
80-90: 71.3 (12,664)
70-80: 82.0 (8,646)
60-70: 90.9 (5,617)
50-60: 96.2 (3,350)
40-50: 98.7 (1,793)
30-40: 99.5 (1,102)
<30: 100.0 (753)
So we see that there actually IS a no-win threshold, somewhere around 100:30, however, a 40* team can beat a 100* team, it is a ~1:200 event.
The home ice advantage can also be measured:
> 104-105: 49.5 (2,630)
> 103-104: 51.3 (2,444)
According to these figures, it can be estimated at ~ 4%.
I just got curious about the upset probability in the new game engine.
The statistics clearly shows that the game engine primarly relies on the ratio (quotient), not the difference, so that 10/5 ~ 100/50.
Here is what I found out so far.
Assume that the home team is 100*, what is the chance of the home team winning against an opponent of given strength, disregarding such "minor" factors as importance?
[Guest team strength]: [Home win %] ([Sample size])
300-1000: 0.0 (12,188)
200-300: 0.7 (8,250)
160-200: 4.7 (7,340)
150-160: 11.0 (3,257)
140-150: 15.0 (4,162)
130-140: 20.8 (5,322)
120-130: 28.6 (7,336)
110-120: 38.3 (10,737)
105-110: 45.8 (7,112)
100-105: 52.4 (9,808)
95-100: 56.9 (9,187)
90-95: 63.2 (8,068)
80-90: 71.3 (12,664)
70-80: 82.0 (8,646)
60-70: 90.9 (5,617)
50-60: 96.2 (3,350)
40-50: 98.7 (1,793)
30-40: 99.5 (1,102)
<30: 100.0 (753)
So we see that there actually IS a no-win threshold, somewhere around 100:30, however, a 40* team can beat a 100* team, it is a ~1:200 event.
The home ice advantage can also be measured:
> 104-105: 49.5 (2,630)
> 103-104: 51.3 (2,444)
According to these figures, it can be estimated at ~ 4%.
你喜歡的遊戲主題
最新主題