Hi all,
I'm not sure this is for every country, but in France economic page is udpated during night, a bit before all others morning updates.
This makes the column "Today" in "Revenues" is almost always empty.
Moving this page update more closer to the matches would be great, as in hockey for example where we can check the incomes from a match less than 30min after we get the resumé...
Cheers
Изабери државу: | Међународно |
In hockey all games are at the same time which is not the case in handball. Some countries would have their income before others giving them an advantage on the market for example. This is why everyone gets their revenue after the update.
The update takes some time and the servers are not available during that time. The middle of the night for Europe is the best time to do this.
The update takes some time and the servers are not available during that time. The middle of the night for Europe is the best time to do this.
Would be great if we could view top players by age or country when we access the information / top / players. The "Your Country" search limits to players currently only playing in your country (which I like as well).
Game developer?
Maybe it will be more realistic if u change something in game engine!!!
If team uses in defence totaly different players than in attack than on change(from attack to deffence and oposite way) they get more mistakes than team witch uses same players in bouth directios?
Than managers must make a choise how to play with lot more mistakes or less!!!
Maybe it will be more realistic if u change something in game engine!!!
If team uses in defence totaly different players than in attack than on change(from attack to deffence and oposite way) they get more mistakes than team witch uses same players in bouth directios?
Than managers must make a choise how to play with lot more mistakes or less!!!
One could argue that using the same players all the game would make them tired and therefor more prone to make mistakes. Chanching between defence and offence should impact counterattack and maybe a few turn overs
It may have been already proposed, but why not creating a "Defensive" award for players? A ranking with the figure of BS+ST, that could add some fun to the defensive lineup of the team
indeed proposed it already and i totally agree.
not only awards for attackers.
not only awards for attackers.
Today I used expert's estimate for the first time and from my point of view is an absurd choice and of course too expensive as it is raised.
10 credits seems much for the information it provides and also it blocking options to change the strategy and alignment. So for example, in my case, I have used before making changes in the lineup and now I can´t change an injured player in my playoff's match today.
I've been looking information in the guide about this blocking and I find nothing, if I had known this before I had not used it.
With these features would not recommend it to anyone.
10 credits seems much for the information it provides and also it blocking options to change the strategy and alignment. So for example, in my case, I have used before making changes in the lineup and now I can´t change an injured player in my playoff's match today.
I've been looking information in the guide about this blocking and I find nothing, if I had known this before I had not used it.
With these features would not recommend it to anyone.
What sense does it have you pay for an analysis if he advises you to change something and you can not do?
it was mostly designed for people to see what the odds are of winning or losing. we didn't want to allow changing of tactics/lineup after using the estimate because that could give the paying user a little bit of a competitive advantage and we know how that kind of thing is unpopular here.
I understand you, but I see no logical reason to pay for something I can´t use I see no logical reason why I want to know my odds if I can not fix them.
For example, you imagine that a company pays a consultant to say whether to take profits or losses and preventing him from making changes despite knowing that you will have losses. Or in the case of sport, you imagine a team to hire an analyst to know if a player is going to perform well and after saying that its performance will be poor, it requires him to have him in the lineup.
I think there are cases to pay for something and take advantage distorts the game and there are cases in which pay for something you have to provide an advantage.
For what I want to know I have a 41% chance of winning the next game if I can not do anything to fix it? I prefer to wait watch the game.
For example, you imagine that a company pays a consultant to say whether to take profits or losses and preventing him from making changes despite knowing that you will have losses. Or in the case of sport, you imagine a team to hire an analyst to know if a player is going to perform well and after saying that its performance will be poor, it requires him to have him in the lineup.
I think there are cases to pay for something and take advantage distorts the game and there are cases in which pay for something you have to provide an advantage.
For what I want to know I have a 41% chance of winning the next game if I can not do anything to fix it? I prefer to wait watch the game.
Another suggestion, which I insist and I will continue insisting.
In the "About PPM" link you assert literally: "...You can create your own team and make your dream about managing a sporting club come true. Realistic game simulators will test your coaching skills..."
The word key is "realistic". I haven´t played much in the other sports of PPM, but I have clear that handball is not a realistic simulator.
NO TEAM HANDBALL in the real world changes all their players in attack and defense. Any team to do that against a team of similar level and even a little less lost the match in 100% of cases (ok 99% ).
I think that not having sanctioned this somehow, the simulator has been distorted from reality and has caused that right now a large percentage of teams that win their leagues and national teams too, use 6 players to attack and six other different players to defend, because it is clear that they have a clear advantage in training versus those who try to make a balanced team. They just have to train shooting or blocking.
At the end all the teams will follow this strategy, which is not "realistic" simulator and bored.
In the "About PPM" link you assert literally: "...You can create your own team and make your dream about managing a sporting club come true. Realistic game simulators will test your coaching skills..."
The word key is "realistic". I haven´t played much in the other sports of PPM, but I have clear that handball is not a realistic simulator.
NO TEAM HANDBALL in the real world changes all their players in attack and defense. Any team to do that against a team of similar level and even a little less lost the match in 100% of cases (ok 99% ).
I think that not having sanctioned this somehow, the simulator has been distorted from reality and has caused that right now a large percentage of teams that win their leagues and national teams too, use 6 players to attack and six other different players to defend, because it is clear that they have a clear advantage in training versus those who try to make a balanced team. They just have to train shooting or blocking.
At the end all the teams will follow this strategy, which is not "realistic" simulator and bored.
Another suggestion.
One for the teams standing at the bottom of the top leagues. If you have a very good team in second division like I had and you win everything you can. You suddently will come into first division. Their you will not win that many games, no instead you poorly win a game. For losing all those games in first division you get 0 GTR. Wich directly affect your future incommings.
It's a bit a shame that my team better staid in second divison for a better financial benefit then competing in first division which letteraly will suck you dry.
My solution: Givve also GTR (a lot less indeed) to losses. Also calculate the GTR gain by the strenthgs of the oppenent. If this could be made possible I think a lot of teams would try to win the play offs instead of losing them and the top division would surely be the tuffest one possible.
One for the teams standing at the bottom of the top leagues. If you have a very good team in second division like I had and you win everything you can. You suddently will come into first division. Their you will not win that many games, no instead you poorly win a game. For losing all those games in first division you get 0 GTR. Wich directly affect your future incommings.
It's a bit a shame that my team better staid in second divison for a better financial benefit then competing in first division which letteraly will suck you dry.
My solution: Givve also GTR (a lot less indeed) to losses. Also calculate the GTR gain by the strenthgs of the oppenent. If this could be made possible I think a lot of teams would try to win the play offs instead of losing them and the top division would surely be the tuffest one possible.
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