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I will message you the counter-tactic circle. Don't want to make it too easy for everyone.
i mean... last i checked, you could google the information... so I'm not sure it's a state secret or anything...
If anything, posting it here would help the newbies, and would probably be largely productive and balance the game out a bit.
If anything, posting it here would help the newbies, and would probably be largely productive and balance the game out a bit.
Sorry, guess I've become a bit guarded. Here y'all go:
Normal > Defensive > Offensive > Forechecking > Counterattacks > Breaking up > Normal
Sincerely,
E. Snowden
Normal > Defensive > Offensive > Forechecking > Counterattacks > Breaking up > Normal
Sincerely,
E. Snowden
I got the impression that he knew about those, but was unsure as to what the pp vs. pk tactic triangle was...
Question on building facilities? Right now I'm d3 in hockey. I've picked up a good 1st line and goalie for under 7 mil. so I'm looking to focus on my facilities and staff now. I know hr is important so I've already got that staffed well and trying to upgrade it as much as possible for the next season so I can get a decent sponsor. Other than that what shoul I focus on? I'm also working on maxing out medium stands with seats and from there I'll build triple level stands as soon as I can. Any helpful tips would be appreciated for me and other managers that might have similar questions.
HR to 10 first, Large stand ups all around, Then start building your Training , Regen up. Then start on the Maint and save up for triple's ( 1000 seats are 41 million ) I would not worry about SA and the rest until you have HR , TR,RF and MF at 12 or 13 and all your triples built, then start to add them on.
You forgot an explanation on your Geritol budget...
1) HR is important for sponsors. The arena is also important, and after HR 10 or so, it becomes cheaper to just focus on the arena.
2) You ultimately need to have 8 triples. Upgrading too much in the intermediate ends up costing more and taking longer. Generally, as tescosamoa said, it's best to upgraade to large stand ups (a decent amount of seats for a relatively cheap price) and then upgrade to triples.
3) Without good training and regeneration facilities, even all star prospects will become average. Conversely, an average prospect on a team with good facilities might start out with more OR and develop much better. You can sell good prospects for good money, but the market is so saturated with prospects that you won't get any that sell for much until you have a top sports academy (there is a very small chance with a level 11-12 sports academy). In addition, the maintenance costs are likely to be greater than any money you'll earn
4) It's generally cheaper to purchase older players than to develop your own players early on. For that reason, I'd actually suggest waiting on the training and regeneration facility until you have a much better HR facility and stadium. The Astronauts in II.4 are in my opinion a very good example of a relatively newer team that focused on making money first by building only their stadium (they should have built the HR facility a little faster though).
5) Don't buy any staff at this point. They aren't very useful for the lower level facilities, and their salaries get extremely expensive cumulatively. To put this into perspective, I am spending 264,018,832 per season on staff salaries. Given the cost, it's just not worth it until you have better facilities. Managers with good marketing can help with sponsors, but the salaries and cost of buying a 100 marketing OR manager can eat up much of that advantage. Once you build up your arena a little, arena custodians with salaries under 20,000 can be useful (you can compare your maintenance costs with and without them and compare the difference to the salary to determine if they are cost effective in terms of maintenance).
6) You have the right idea building from your goalie. A starting goalie comprises 1/22 of your starters but 1/4 of the team strength numbers. Generally, with a stronger team built from really cheap older foreign players can make your team better, leading to better sponsors. Promoting to a higher division and competing their helps even more for the sponsors beyond the promotion bonus. Just beware that some teams have spent so much on player salaries that they decided to restart. The game is probably different now than when I started, so I can't say for sure whether stocking up on cheap older players with large salaries is the best thing to do (though it is probably more fun for most in terms of making the game fun to play while building your infrastructure). The Mobile Rain became a top I.1 by playing the market and ignoring facilities and the arena for a long time, so that is possible, but they are the only U.S. team to maintain such a strategy successfully (the Blue Mountain Rebels were slightly successful at this for a time until the manager quit).
7) As your stadium gets bigger, you might want to start to build up your maintenance facility.
8) The education facility mostly makes staff more expensive. There are even some top teams that keep it at level 1 in hockey.
2) You ultimately need to have 8 triples. Upgrading too much in the intermediate ends up costing more and taking longer. Generally, as tescosamoa said, it's best to upgraade to large stand ups (a decent amount of seats for a relatively cheap price) and then upgrade to triples.
3) Without good training and regeneration facilities, even all star prospects will become average. Conversely, an average prospect on a team with good facilities might start out with more OR and develop much better. You can sell good prospects for good money, but the market is so saturated with prospects that you won't get any that sell for much until you have a top sports academy (there is a very small chance with a level 11-12 sports academy). In addition, the maintenance costs are likely to be greater than any money you'll earn
4) It's generally cheaper to purchase older players than to develop your own players early on. For that reason, I'd actually suggest waiting on the training and regeneration facility until you have a much better HR facility and stadium. The Astronauts in II.4 are in my opinion a very good example of a relatively newer team that focused on making money first by building only their stadium (they should have built the HR facility a little faster though).
5) Don't buy any staff at this point. They aren't very useful for the lower level facilities, and their salaries get extremely expensive cumulatively. To put this into perspective, I am spending 264,018,832 per season on staff salaries. Given the cost, it's just not worth it until you have better facilities. Managers with good marketing can help with sponsors, but the salaries and cost of buying a 100 marketing OR manager can eat up much of that advantage. Once you build up your arena a little, arena custodians with salaries under 20,000 can be useful (you can compare your maintenance costs with and without them and compare the difference to the salary to determine if they are cost effective in terms of maintenance).
6) You have the right idea building from your goalie. A starting goalie comprises 1/22 of your starters but 1/4 of the team strength numbers. Generally, with a stronger team built from really cheap older foreign players can make your team better, leading to better sponsors. Promoting to a higher division and competing their helps even more for the sponsors beyond the promotion bonus. Just beware that some teams have spent so much on player salaries that they decided to restart. The game is probably different now than when I started, so I can't say for sure whether stocking up on cheap older players with large salaries is the best thing to do (though it is probably more fun for most in terms of making the game fun to play while building your infrastructure). The Mobile Rain became a top I.1 by playing the market and ignoring facilities and the arena for a long time, so that is possible, but they are the only U.S. team to maintain such a strategy successfully (the Blue Mountain Rebels were slightly successful at this for a time until the manager quit).
7) As your stadium gets bigger, you might want to start to build up your maintenance facility.
8) The education facility mostly makes staff more expensive. There are even some top teams that keep it at level 1 in hockey.
I'd say player salaries are not really an issue. The salaries of the best players in game are less than 15M per season which is nothing compared to benefits they make. Good players are the real source that makes teams win matches and success makes you earn more money to maintain your teams development. What comes to players, it's very important to keep their skill ratio at 2-1-1 to maximize their performance and I'd really suggest to focus on that when buying older players.
Personally I'd also suggest to ignore other facilities but HR for first couple seasons and work with arena like capsaicin and tescosamoa already suggested. There are some very good examples of teams that started the game late and have become successful only in few seasons by following that approach. For example HC Laitikkala started 5 seasons ago and promoted from IV to I.1 only in 3 seasons.
Personally I'd also suggest to ignore other facilities but HR for first couple seasons and work with arena like capsaicin and tescosamoa already suggested. There are some very good examples of teams that started the game late and have become successful only in few seasons by following that approach. For example HC Laitikkala started 5 seasons ago and promoted from IV to I.1 only in 3 seasons.
yea I've already have a staff member for every facility and except for coaches and managers, I've got two of those. Otherwise I'm just focusing on getting large stand up's built and putting souvenir shops and eateries in them. While i also work on building up my hr department. That has my two highest overall staff members.
Otherwise I guess I shouldn't worry about upgrading the lights, ice, parking, or any of the four upgrades at the bottom.
I would build the souvenir's and thats it on the large standup. When you get the triple 1000 done build souvenir's and press boxes. Save the rest for when you have a maxed out arena. They just cost money in the long run and you will not see any return until you have maxxed out.
Skip those until you are maxxed out and have money to burn.
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