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The potential number of players you can pull is impacted by your staff. So, at the lowest levels where 2 is possible you'll need high YT SDs. As your facility level goes up the odds of pulling 2 players increases and the demand for staff decreases.
But statistically, someone should have pulled by now.
I wonder if they put a limit for the first season, to try to even the playing field? Imagine a team that routinely pulls 2 players a week, all over 200 OV. That would be a huge advantage.
Not if in order to have a chance at 2 players you need staff over a certain threshold. I bet if you had 100% YT you'd be shooting around 50% at the lowest level where 2 are possible since that brings your effective-SA up a couple levels.
That means then that it's misleading. Because HR shoots out 2 players at the given level that's stated in the guide.
Not really. It gives a min and a max. No comment on P(min) or P(max).
It let me award bonuses. If you can't there's something wrong.
A few hours ago the page 'season bonuses' loaded without checkboxes, now everything is normal. Probably a problem with the phone browser.
My team was never awarded the money for moving up leagues. Says so in my mail but not the little green bar on the top right.
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