So, I am sure more of you will be noticing this soon.
But I just had two of my players go from 700 - to 4700 salary.
Right now I pay 44,000 per day for salaries
That's 308,000 per week.
I make 2 million per week on my general contract.
The one guy is one of my top players, but the other is almost average.
Lets say if all of them go to 4000 per day
That's 160,000 per day for an entire team!
That is 1.12 million per week... more than half my general contract!
The salaries are supposed to taper off quickly, but all that does is make those who don't make very much have to pay a large % of their income on players, while the rich run away with it even more!
I am not happy with the change.
Wybierz kraj: | Kanada |
i think we need a cheaper way of terminating a contract....or player loans need to be ready sooner so we can offset this.
This would be equivalent to the government taxing people who make $20,000 with $10,000 of taxes... and then the people who make almost $100,000 get taxed at a far less rate?
That doesn't make any sense.
I understood the concept of them having the salaries taper off, but why the huge increase for the relatively poor?
This will only cause the gap to widen between the top and the bottom, never to be closed by any amount of skill.
That doesn't make any sense.
I understood the concept of them having the salaries taper off, but why the huge increase for the relatively poor?
This will only cause the gap to widen between the top and the bottom, never to be closed by any amount of skill.
You are going to get a new contract in 2 weeks...... atleast this change affects everyone, unlike the promotion set up, which currently only affects 3 of 16 III leagues. That is alot more unfair then this.
I may be getting a new contract.. but what.. then its just 30% of my contract?
What about those in my league who will only end up with 2 mil after this season...
Also, as a side note.. 8 crappy no name teams not being relegated doesn't make a difference... they could setup IV leagues below the III leagues, but they would be full of no names.
What about those in my league who will only end up with 2 mil after this season...
Also, as a side note.. 8 crappy no name teams not being relegated doesn't make a difference... they could setup IV leagues below the III leagues, but they would be full of no names.
what about 8 teams coming in? That is what I am talking about. The top 2 teams 4 of the IV div will move into one III league 3 times and 13 times they will get no new teams. So say on average in IV top 2 teams are 18 star teams, if say 8 18 star teams were added to a league and anther league had no teams added is that fair?
Okay, seperate problem.
I won't agree that its worse though.. this hurts ALL teir III teams and below because it gives an advantage to the upper half... more so to those on the very top
I won't agree that its worse though.. this hurts ALL teir III teams and below because it gives an advantage to the upper half... more so to those on the very top
Hi Ketch
Reading your salary posts. Some good points. But I can give folks a few helpful suggestions. It's still tough though. Build enough arena to cover the daily expenses in total. Remember also as you upgrade less money goes to salaries and more on maintanance of facilities. Salaries are a small part of the overall budget. My guys are getting dinged up just like everyone else.
For the arena take 1.5 league home games a week. Now take maximum capacity times 400 per ticket time 1.5 and you get your potential league gate reciepts per week. I treat friendlies as gravy on ticket revenue. I'm not just looking at salary but staff salary, facility maintanance and arena security. Basically bottom line cost per day to operate. Mine is around 175K a day. or 1.25 mil per week. Divide 1.25 by 400(ticket price) which is basically 3125 tickets per week. 5 days worth of friendlies added and it's covered with a 200 seat arena. Not just salaries but all regular daily expenses.
The headache is 1st year managers. If they're seeing the full new salary structure on 3.5 million 1st year total sponsor that's really going to hold them back. Perhaps they'll need to look at some sort of wieghting on 1st year manager on salaries or they'll be getting awefully woeful players to start.
For the arena just go medium stands for season 2 and large for season 3 as a suggestion
Reading your salary posts. Some good points. But I can give folks a few helpful suggestions. It's still tough though. Build enough arena to cover the daily expenses in total. Remember also as you upgrade less money goes to salaries and more on maintanance of facilities. Salaries are a small part of the overall budget. My guys are getting dinged up just like everyone else.
For the arena take 1.5 league home games a week. Now take maximum capacity times 400 per ticket time 1.5 and you get your potential league gate reciepts per week. I treat friendlies as gravy on ticket revenue. I'm not just looking at salary but staff salary, facility maintanance and arena security. Basically bottom line cost per day to operate. Mine is around 175K a day. or 1.25 mil per week. Divide 1.25 by 400(ticket price) which is basically 3125 tickets per week. 5 days worth of friendlies added and it's covered with a 200 seat arena. Not just salaries but all regular daily expenses.
The headache is 1st year managers. If they're seeing the full new salary structure on 3.5 million 1st year total sponsor that's really going to hold them back. Perhaps they'll need to look at some sort of wieghting on 1st year manager on salaries or they'll be getting awefully woeful players to start.
For the arena just go medium stands for season 2 and large for season 3 as a suggestion
Everything you said emphasizes what I said.
It hurts the newest people most.
I will be moving out of that range of getting too hurt by end of this season.
New managers get around 1-1.3 ish when they start now, but even then, this will take up the majority of their income.
I didn't include ticket sales on purpose, because for the lower people, we have to focus on facilities etc. and you may have forgot, but even in 1st we don't sell out our games during a regular season, unless we have very high OTR, or have been around long enough to have some good concessions/scoreboard etc.
The only people that qualify for that are the ones who are likely getting promoted.
Your suggestions are all valid, and will be what we, and more so the lower people have to do. But the giants will sit back put their feet up, as the salary increases near the top have be relaxed for them. While they will pay more for salaries, it will be relatively smaller amount of their income.
if you want to create a poverty gap, tax the poor the hardest.
My cousin in tier IV with 1.2 mil a week, will likely pay more than 60% of his sponsor on salaries. And his ticket sales remain at around 60-70% of his seats (which take money to upgrade).
Note: I do see the need for the lowered salary increases near the top, but why increase the salary increases near the bottom????
It hurts the newest people most.
I will be moving out of that range of getting too hurt by end of this season.
New managers get around 1-1.3 ish when they start now, but even then, this will take up the majority of their income.
I didn't include ticket sales on purpose, because for the lower people, we have to focus on facilities etc. and you may have forgot, but even in 1st we don't sell out our games during a regular season, unless we have very high OTR, or have been around long enough to have some good concessions/scoreboard etc.
The only people that qualify for that are the ones who are likely getting promoted.
Your suggestions are all valid, and will be what we, and more so the lower people have to do. But the giants will sit back put their feet up, as the salary increases near the top have be relaxed for them. While they will pay more for salaries, it will be relatively smaller amount of their income.
if you want to create a poverty gap, tax the poor the hardest.
My cousin in tier IV with 1.2 mil a week, will likely pay more than 60% of his sponsor on salaries. And his ticket sales remain at around 60-70% of his seats (which take money to upgrade).
Note: I do see the need for the lowered salary increases near the top, but why increase the salary increases near the bottom????
I do see the thinking as incomplete by PPM as you do. I definately don't like seeing newbies hammered in this way at all. Frankly the game is complex enough to pickup. Now ask someone to understand budgeting at this level so early and no real possibility to get facilities upgraded reasonably it's very tough on newer players. A simple fix for first year players might be to increase the 2 mil starting to 4 mil. That would cover it easily. As for second year managers I'm where I am having only recieved 22 mil sponsor deal my second season. Most of my peers saw 31-34 mil second season in division III. Don't think you can't get there. It's very doable. You just need to spend smart. Getting to 1 while effectively competing there a much tougher task IMHO.
So I am new to the game. I now have had 3 salary renewals. The first doubled and the second tripled. Not happy but accepted it.
Today I have a defenseman age 19 - OR 130. Not in my top 22 players. Salary increase from 423 to almost 2500. This would make him my highest paid player. I of course will release him.
Understand 423 was low.
Does anyone know what logic is behind the increases because it certainly eludes me. How can you plan going forward?
Today I have a defenseman age 19 - OR 130. Not in my top 22 players. Salary increase from 423 to almost 2500. This would make him my highest paid player. I of course will release him.
Understand 423 was low.
Does anyone know what logic is behind the increases because it certainly eludes me. How can you plan going forward?
There's a couple notes in the PPM Magazine that are covering this. Hold tight because they changed it once about 2 weeks back, and now they're changing it again.
don't release good players because of salary... its hard to afford them, but releasing them simply is not an option... the only reason you have money is to make a good team... no reason to sacrifice a good team to keep money.
I'm spending almost 100k/day on player salaries. And I have 50 players. 100k/day is peanuts compared to the cash I'm bringing in via sponsors and gate. As Ketch said, don't release players because of their salary. Even if it seems high now in a season or two you'll easily be able to afford it. You likely can afford it now, but you'll just have to be financially smart for a little while.
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