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Kanada |
I have to strongly disagree with you since it opens up far too much opportunity to cheat. With the market as is it gives everyone the opportunity at a particular player.
But when you go to a market and get a player you waste to much money but if u trade it will be better No money invovled just that it would be trade to trade.
Nope. You can easily abuse trading and cheat.. The market, while not what us north americans are used to, is the best way to not have to deal with people cheating.
I absolutely love the market.
I absolutely love the market.
No and No.
Trades lead to corruption and cheating, and the draft lottery is just annoying because it requires too much activity.
Trades lead to corruption and cheating, and the draft lottery is just annoying because it requires too much activity.
Naturally yes, but trading leaves the game open for cheaters... hence why hockey games like these don't use the trade system.
When I read your name, I think about ham sandwiches.
I play a baseball SIM that is all trading and no market. It actually works terrific. And it's alot of fun also. Both PPM and the other are very good games. They just approach things very differently. Some examples below.
PPM- little info on the actual game engine
Other- All variables are known. The training rates. The true grade of the players which is done alphabetically. Such as A-, A, A+ for example. There is a conversion rate on training tied to present grade and age. 8 conversions equals 1 grade and so on.
PPM- Makes great efforts to catch cheaters of multi accounts. Not so interested in stopping 1 atty junk sales. Reasons behind that I'll explain in my conclusions.
Other-Cheating banned on the 1st instance of unethical trading.
A season in PPM is 16 weeks RL
A season in other can be 2 weeks RL. That's 162 reguler season games plus world series.
Many more differences but those are some of the highlights. The key point is disclosure of "value" of every player. Though stars and pucks help a fair bit individual player values aren't disclosed on each player card for PPM. Thus you can't "punish" 1 atty junk sellers due to incomplete info on players. Second aspect of this issue being no where in PPM is the actual ratio(player build) given by the game. This is of course the devs choice. But as such you could not "police" a player trading model. Where as the other game has full disclosure and all info on the game engine and player builds is 100% known. So unethical trades can be punished with a ban.
PPM- little info on the actual game engine
Other- All variables are known. The training rates. The true grade of the players which is done alphabetically. Such as A-, A, A+ for example. There is a conversion rate on training tied to present grade and age. 8 conversions equals 1 grade and so on.
PPM- Makes great efforts to catch cheaters of multi accounts. Not so interested in stopping 1 atty junk sales. Reasons behind that I'll explain in my conclusions.
Other-Cheating banned on the 1st instance of unethical trading.
A season in PPM is 16 weeks RL
A season in other can be 2 weeks RL. That's 162 reguler season games plus world series.
Many more differences but those are some of the highlights. The key point is disclosure of "value" of every player. Though stars and pucks help a fair bit individual player values aren't disclosed on each player card for PPM. Thus you can't "punish" 1 atty junk sellers due to incomplete info on players. Second aspect of this issue being no where in PPM is the actual ratio(player build) given by the game. This is of course the devs choice. But as such you could not "police" a player trading model. Where as the other game has full disclosure and all info on the game engine and player builds is 100% known. So unethical trades can be punished with a ban.
i play in a sim league that has trading, its run by a commish, one has 16 teams, one 24. It uses the FHL sim engine, its not nearly as advanced as this but raitings are off nhl. Might be something to look into if you like trades.
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