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You are somehow wrong
! Imagine that is not only me who has such a big roster, I presume that are a lot of other users who deals like that. What that means ? The market will be surfeit with players... A lot of players on market means lower transfer prices !

It's ridiculous because if you look at finance page, player salaries are the lowest expense when it should be the most expensive expense (compared to real life).
Ok, let's compare to real life !
Let's take soccer as an example (I have better knowledges there), 2 question for you...
1. Tell me the best coach in the world
2. Tell me the best player in the world

Let's take soccer as an example (I have better knowledges there), 2 question for you...
1. Tell me the best coach in the world
2. Tell me the best player in the world
You tell me what's your point? If you are going to say best coach earns more money than best player, you are wrong.
Let's say that you'll answer:
1. Mourinho
2. Messi
Both of them have anual salary around 10 millions.
Now, let's return to PPM.
Best coach in PPM (Mourinho in RL) can have a salary of 200 000 per day. What is the maximum salary for a player ? I bet almost the same ! The only problem is that in PPM, there is no Messi yet ! The attributes are way, way to low to say that !
Wait some more seasons, in order to have a lot of players with attributes around 550-600 ...and you'll see about salaries then !
1. Mourinho
2. Messi
Both of them have anual salary around 10 millions.
Now, let's return to PPM.
Best coach in PPM (Mourinho in RL) can have a salary of 200 000 per day. What is the maximum salary for a player ? I bet almost the same ! The only problem is that in PPM, there is no Messi yet ! The attributes are way, way to low to say that !
Wait some more seasons, in order to have a lot of players with attributes around 550-600 ...and you'll see about salaries then !
Well, you're mistaken here. According to my projections, maximum player salary would be about 55k. The only wage factor that could prove my projection wrong is players age, as current players are quite young. I hope it will, as I agree with Tacklefin and I have stated this for several times.
I never said it was too expensive. I simply said, people are already paying for the pro pack, so why not include this kind of feature in the pro, to give those players who financially benefit PPM a little extra.
I have been a pro pack member since i started playing here, and will continue to do so. I understand the need for certain credit features, but it seems anything truly useful to the game lately is always a credit feature, which makes people wonder why, when you already have a loyal pro customer base who deserve a little back for helping pay PPM's bills.
I have been a pro pack member since i started playing here, and will continue to do so. I understand the need for certain credit features, but it seems anything truly useful to the game lately is always a credit feature, which makes people wonder why, when you already have a loyal pro customer base who deserve a little back for helping pay PPM's bills.
Thanks mate.
Vlady, i never meant to "force" you to respond a certain way. I can't help how you respond to anybody on here, that's a fact. Saying that, it seems my message that encouraged that response was misread or more likely, badly worded at my end.
Vlady, i never meant to "force" you to respond a certain way. I can't help how you respond to anybody on here, that's a fact. Saying that, it seems my message that encouraged that response was misread or more likely, badly worded at my end.
I think Messi earns more like 30 millions.
Anyway, my point is that when it's manager game, there should be some managing work with salaries more with finance....making decisions who stays and who goes. For example everyone who follows NHL knows that teams are wrestling with player budgets every year. That's real managing of team, I want this to be a real manager game. This game is too easy to play right now. Everyone could get 80 players, train them and sell them with millions and get profit. But I believe they didn't design game to play like that.
Anyway, my point is that when it's manager game, there should be some managing work with salaries more with finance....making decisions who stays and who goes. For example everyone who follows NHL knows that teams are wrestling with player budgets every year. That's real managing of team, I want this to be a real manager game. This game is too easy to play right now. Everyone could get 80 players, train them and sell them with millions and get profit. But I believe they didn't design game to play like that.
I have already explained why it's not a PRO feature. It's not because we don't appreciate PRO users like yourself.
Yes, you said that it's due to the server load. Well, there are not that many pro users compared to the rest of the membership, so i don't see the issue.
@Vlady
Don't get me wrong, I know you do develop the game, I know you think a lot about what to add and what changes might be nesessary. But would you have reacted to my post the same way if I owned a pro pack?
How many times there were statements like this:"We are about to add a new feature to the game which be huge improvement, but... it's a real superior feature, so you'll have to pay a bit more to use it."
I just don't understand it. It's a game after all, why is there always commercial ulterior motives everywhere you look here?
When I wrote you have done little to improve the game I meant you did nothing of real importance to me. For example why don't you try to add some more tactics to the game? Why is it not possible to build players with bundles that suit certain tactics better than others? Shouldn't this game be more about strategies, tactics and finding ways to make a team perform better than what it might look on paper?
When this game is all about management.. which is wining games to make money so that you can make even more money.. and get better players then a lof of people here who can't accept loosing will stop to play soon either because they finish at the bottom of the league (which happens quite often already) or because they failed to promote a couple times.
On the salaries, there is no need to discuss it any further. The current structure will work, you just need to wait until players get a bit better. You have to consider that staff has a much bigger influence on facilities than many people might think, especially the most important of all staff. And it will be impossible to have both great staff in every facility and great players on the roster a couple more seasons down the road.
I went a long way from division II to (soon-) division IV just to test influence and attributes. I sold my best players to see how they perform on other teams to make comparisons. I don't complain. And you know why? Because I like this game too much.
But you guys (develpers, owners..) need to stop behave greedy. People are here to have fun, some love to win others like to experiment. But nobody is here because the propack adds so much fun to your life. It must be more of a reward for loyal costumers not just another commercial side of the game. New features should be added to propack users costless to make clear you appreciate your loyal customers.
Don't get me wrong, I know you do develop the game, I know you think a lot about what to add and what changes might be nesessary. But would you have reacted to my post the same way if I owned a pro pack?
How many times there were statements like this:"We are about to add a new feature to the game which be huge improvement, but... it's a real superior feature, so you'll have to pay a bit more to use it."
I just don't understand it. It's a game after all, why is there always commercial ulterior motives everywhere you look here?
When I wrote you have done little to improve the game I meant you did nothing of real importance to me. For example why don't you try to add some more tactics to the game? Why is it not possible to build players with bundles that suit certain tactics better than others? Shouldn't this game be more about strategies, tactics and finding ways to make a team perform better than what it might look on paper?
When this game is all about management.. which is wining games to make money so that you can make even more money.. and get better players then a lof of people here who can't accept loosing will stop to play soon either because they finish at the bottom of the league (which happens quite often already) or because they failed to promote a couple times.
On the salaries, there is no need to discuss it any further. The current structure will work, you just need to wait until players get a bit better. You have to consider that staff has a much bigger influence on facilities than many people might think, especially the most important of all staff. And it will be impossible to have both great staff in every facility and great players on the roster a couple more seasons down the road.
I went a long way from division II to (soon-) division IV just to test influence and attributes. I sold my best players to see how they perform on other teams to make comparisons. I don't complain. And you know why? Because I like this game too much.
But you guys (develpers, owners..) need to stop behave greedy. People are here to have fun, some love to win others like to experiment. But nobody is here because the propack adds so much fun to your life. It must be more of a reward for loyal costumers not just another commercial side of the game. New features should be added to propack users costless to make clear you appreciate your loyal customers.
This game is a commercial project. We are not that rich to be able to give you everything for free. You have to realize that. If we didn't have those PRO and credit features we wouldn't have survived and we wouldn't be talking here.
"For example why don't you try to add some more tactics to the game?"
Once again it looks as though you are completely ignoring the news. Read some of the last hockey news. We are working on implementing new tactical options and improving the game engine. These changes should be available from the next season.
"For example why don't you try to add some more tactics to the game?"
Once again it looks as though you are completely ignoring the news. Read some of the last hockey news. We are working on implementing new tactical options and improving the game engine. These changes should be available from the next season.
Oh, I never noticed the imprint before, it's in the 'contact' section... kinda hidden. Nice one. :p
So this is commercial project then. How rich have you guys become already?
So this is commercial project then. How rich have you guys become already?

Still, wouldn't such a game be more fun if it wasn't commercial? Will there ever be a community with people helping each other and developing the game together on ppm?
I know a few very good non-commercial online sims and people kinda stick together more there. And there is a higher percentage of people who willing to pay for extra features.
I know a few very good non-commercial online sims and people kinda stick together more there. And there is a higher percentage of people who willing to pay for extra features.
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