الوقت:

الفرق الخاصة بك:
التواصل
Public account
  منطقة البرو
1330 رصيد
اشتري رصيد
أنت الآن في الحساب العام. إذا كنت تريد أن تلعب أو تناقش أفكارك في المنتدي ، فيجب عليك تسجيل الدخول. وإذا كنت مستخدم جديد ، فيجب عليك التسجيل أولا.

  العنوان: Suggestions?


PMullings


حذف من المشرف شخص قريب من فريق عمل اللعبة canucks357.


PMullings

An unrelated thought:

I think it'd be cool to track popularity growth. I presume that points are awarded/deducted behind the scenes based on in-game performance. I think it'd be cool to actually track those numbers to see that Player A is 200 popularity points away from becoming admired, etc.


شخص قريب من فريق عمل اللعبة canucks357


Already suggested (by you I think!) and is in the works.


Clutch Canadian4

I think there should be an all star game and break, maybe you're players could recover a little energy during the break and the all star game could be managed by the top two managers in the league. We could also say the players in the all star game could game popularity through the game. I just think it would be a cool idea.


PMullings


I like this. It's something I've suggested in the past. I think it would be cool if it was an inter-conference round-robin all-star game (i.e. II.1 vs II.2 vs II.3 vs II.4) or something of the sort.

It would add something to the game to have conference pride.


شخص قريب من فريق عمل اللعبة canucks357


Agreed. I'll see if they'll go for it.


Les Bouboulles

I love the idea of adding new friends to join my division. It would be really nice if we could actually invide a friend that is already playing hockey to join my division or change division ass long as we stay in the same league. I would not mind paying 30 or 50 credits just to play with a friend. I understand that moderators would be scared of cheaters. And I think that it might equlize the strenght between the divisions of each league.


شخص قريب من فريق عمل اللعبة canucks357


Read today's news :P. They just implemented it for new managers.


On the fly

Ability to view financial analysis by season, please.


On the fly

Search function for the forums.


Slorhav


I second this one


شخص قريب من فريق عمل اللعبة canucks357


Submitted suggestion request. Declined your second one as it won't happen due to server load. Plus, you can use Google to search through the forums.


PMullings

Suggestion:

When loading a previous day's line-up, include in it captaincy roles. I don't understand why everything but this changes.

Alternatively, alter the effect of captaincy such that it has greater impact as tenure increases (like chemistry).


شخص قريب من فريق عمل اللعبة canucks357


Good idea and nice bug catch.


ekcut

New game suggestion:

This may be the entire wrong place as the has nothing to do with hockey...
So sorry :)

With the addition of a non-sports game Army Duel to the games family, I have a suggestion for another war type game that I think would fit perfectly to the style of game played here.

My son and I play this using excel to do the calculations.
I think it would be awesome as a PPM game!

We call it Squadran Leader.
It's a WW2 airwar game in which you manage the pilots in your Squadran in a war versus another country.
Each pilot has a unique set of skills that develop as he gain experience. You must balance fatigue, moral and their unique skills when ordering them into the air for battles.
You must also assign them planes which also have a limited shelf life. They can be modified and improved, but also receive damage and "aged" from flying too many missions.
We track pilot stats kills, missions, etc

Because we use excel its basically like a board game, and we use a random number to be a dice role that we include with a formula with the pilot attributes/fatigue/moral etc

The game flows as follows.
Tactics, pilots and planes are selected. Countries take turns being attacker and defenders. Basically the attackers have 4 fighters who have to escort 4 bombers.
The defenders have 4 fighters.
The defenders have to try and get through the fighters and get the bombers.
For every bomber that gets through, they do more damage to factories which gives a penalty to the quality of future plans being built.

So first we have a fighter vs fighter battle.
First calculation is a modifier to see who has the sun at their back. This takes the "tactics" rating of each flight leader with a random number to see if any side gets a bonus towards spoting the enemy for the initial engagement.
This bonus then is added to a calculation based on the "awareness" rating to determine who sees each other first. This is crutial as it determines who gains the initiative in the upcoming dogfights.
Once one side spots the other, they begin to manoeuvre the flight into attack position. The longer it takes the 2nd flight to spot them, the better position they will be in when the fight begins. It is possible to be "bounced" and attacked.
The stage determines the Angle of Attack. (AOA) which is carried over to the next worksheet.


Once a dogfight begins, I move to a 2nd worksheet which deals with a 4 on 4 dogfight.
Pilots square of into one on one battles.
This is done random with a weighting towards pairing off versus the opposite of the enemy. (Leader vs leader, tail end Charlie vs tail end Charlie.)
I enter in the initial AOA. The AOA of both planes will alway equal 180.
If on even footing, both will have an AOA of 90. As plans manoeuvre, they try to lower the AOA to 20 or below which is considered "gun position"
As they manoeuvre, which is done by a random number in conjunction with a complex formula involving plane ratings, pilot skill, moral and experience. For each "roll" the AOA either increases or decreases depending on the outcome of the roll. If the aggressors AOA goes down 10 pts, the defenders will increase 10pts. It always = 180. Imagine planes twisting in a circle, as one plane nears the others tail, the defender is that much further away for being in gun position.

Depending on the bravery of the pilot and the tactics picked before the battle. As an attacker approaches gun position, and some point the defender will try to save his bacon and disengage. If disengage is successful, if the pilot who bugs out is an escort, the successful pilot although not able to score a kill, is now free to attack the bombers.
If the pilot bugging out is a defender, then the escort did his job and there is one less plane attacking bombers.
If the disengage is unsuccessful the manoeuvring is continued and planes continue to try to get into fire position.

If AOA reaches 20 or less, I go to a 3rd worksheet for gunnery.
Calculation are done pitting the shooting skill versus the dodge skill to see if hits are landed. Sometimes one hit can bring a plane down, sometimes it takes several.
Every hit a plane takes, it's lifespan and manoeuvrability are effected.

Once shot down, a random calculation is done to determine if the pilot is killed, rescued, captured. Dogfights happen over the defenders land, so that effects the odds of a pilot being able to fight again. Moral takes a huge hit and the pilot may never be the same though.

After a kill it is the same as a bugout. If an escort, it means the winner is free to attack the bombers.

After all 4 dogfights are complete. The remaking defenders then have a go at the bombers to see how many will be able to drop on the factories.

Stats are collected to determine kill leaders etc. the first side to destroy the other side is the winner.
Pilots and planes both improve, and then decline with age.(assuming they are still active).
Formations need to have a mix of skilled pilots in attacking, defending and awareness.

Using excel, there is a fair but of data entry ( especially with pilot stats and progression) but I think the format is very similar to PPM.
If I had any tech skill I'd work on this myself, but all I am is a good idea and moderate math and excel skills. So I posted here and hopefully some picks up the ball and runs with it!

Thanks for reading! There is so much more I never mentioned too. But I bet most have nodded off already.



مواضيعك المفضلة
سلوفاكيا I.1
إيطاليا I.1
سلوفاكيا Nováčikovia v...
سلوفاكيا Kuriózne mená...
البوسنة و الهرسك koga bi vi
البوسنة و الهرسك Veliki događa...
البوسنة و الهرسك Sastanak BH Z...
النمسا Tennis Duel -...
بلجيكا financien
بلجيكا Vanalles
أذربيجان PPM Translato...
النمسا Facebook
البوسنة و الهرسك Facebook
النمسا 2. Mannschaft...
النمسا Jerseys?
أذربيجان U-17 milli ko...
البوسنة و الهرسك Sms krediti
سلوفاكيا Kohutko Cup I...
سلوفاكيا Gold Cup
سلوفاكيا National Gree...
سلوفاكيا V.168
سلوفاكيا players for G...
سلوفاكيا Pravidla (Ad ...
سلوفاكيا 2 zapasy za d...
سلوفاكيا Ligový pohár
سلوفاكيا dresy a vlajk...
سلوفاكيا National Germ...
سلوفاكيا Voľby trénera...
سلوفاكيا DB National I...
سلوفاكيا PPZT:pred a p...
سلوفاكيا F1
سلوفاكيا tranfers
أستراليا New F1 manage...
سلوفاكيا organizujem t...
سلوفاكيا transfer
سلوفاكيا Dresy
سلوفاكيا VI.188
سلوفاكيا VI.190
سلوفاكيا VI.196
سلوفاكيا VI.185
سلوفاكيا VI.184
سلوفاكيا VI.180
سلوفاكيا VI.166
سلوفاكيا VI.172
سلوفاكيا VI.168
سلوفاكيا VI.169
سلوفاكيا VI.170
سلوفاكيا VI.173
سلوفاكيا VI.164
سلوفاكيا VI.163
سلوفاكيا VI.127
سلوفاكيا V.85
سلوفاكيا VI.111
سلوفاكيا VI.72
سلوفاكيا VI.109
سلوفاكيا Futbalová Rep...
سلوفاكيا V.253
سلوفاكيا Slovakia Cup ...
سلوفاكيا VI.113
سلوفاكيا Esox lucius f...
سلوفاكيا trgu - trensf...
سلوفاكيا V.160
سلوفاكيا Klubové vlajk...
سلوفاكيا Vytvorenie kl...
سلوفاكيا V.248
سلوفاكيا VI.143
سلوفاكيا VI.146
سلوفاكيا V.170
سلوفاكيا V.232
سلوفاكيا Žilinska fotb...
سلوفاكيا V.252
سلوفاكيا V.255
سلوفاكيا V.247
سلوفاكيا VI.96
سلوفاكيا V.223
سلوفاكيا VI.9
سلوفاكيا Kto ma najvac...
سلوفاكيا V.230
سلوفاكيا V.133
سلوفاكيا VI.147
سلوفاكيا V.184
سلوفاكيا uspesnost str...
سلوفاكيا VI.126
سلوفاكيا VI.58
سلوفاكيا VI.51
روسيا البيضاء "Клубная супе...
سلوفاكيا V.158 tipovač...
سلوفاكيا V.250
سلوفاكيا VI.80
سلوفاكيا mini champion...
سلوفاكيا V.249
سلوفاكيا V.229
سلوفاكيا V.251
سلوفاكيا Primera Divis...
سلوفاكيا Tímový web
سلوفاكيا VI.160
سلوفاكيا Friendly Matc...
سلوفاكيا VI.156
سلوفاكيا Klubovy web
سلوفاكيا V.127
سلوفاكيا Futbalova Rep...
سلوفاكيا Taktiky
سلوفاكيا Tréning hráčo...
سلوفاكيا SVK Repre - F...
سلوفاكيا VI.145
سلوفاكيا Stažnosti na ...
سلوفاكيا VI.106
سلوفاكيا futbal
سلوفاكيا Design-logo-d...
سلوفاكيا V.208
سلوفاكيا V.189
سلوفاكيا stadio
سلوفاكيا VI.149
سلوفاكيا VI.125
سلوفاكيا VI.88
سلوفاكيا V.176
سلوفاكيا SILA TÍMU
سلوفاكيا VI.103
سلوفاكيا V.148
سلوفاكيا super zápasy
سلوفاكيا Ponuky generá...
سلوفاكيا Slovenské Sup...
سلوفاكيا V.148
سلوفاكيا stavanie záze...
سلوفاكيا Tipovacia súť...
سلوفاكيا V.172
سلوفاكيا pro evolution...
سلوفاكيا Corgoň liga a...
سلوفاكيا VI.138
سلوفاكيا 2x zaspievaná...
سلوفاكيا Tvorba Loga
سلوفاكيا A.C.A.B. CUP
سلوفاكيا Najlepší stre...
سلوفاكيا Šlapak
سلوفاكيا V.201
سلوفاكيا VI.154
سلوفاكيا VI.142
سلوفاكيا Horna nitra C...
سلوفاكيا VI.148
سلوفاكيا VI.97
سلوفاكيا VI.144
سلوفاكيا Súťaž o 40 kr...
سلوفاكيا VI.112
سلوفاكيا MS vo Futbale...
سلوفاكيا kupovanie zam...
سلوفاكيا Hlasovanie - ...
سلوفاكيا V.242
سلوفاكيا Priatelsky du...
سلوفاكيا ZAPASY PRIJMA...
سلوفاكيا PPMliga-turna...
سلوفاكيا Majstrovstvá ...
سلوفاكيا V.178
سلوفاكيا IV.24 Ligové ...
سلوفاكيا VI.128
سلوفاكيا VI.54
سلوفاكيا Turnaj - UEFA...
سلوفاكيا Turnaj - Prem...
سلوفاكيا Liga majstrov
سلوفاكيا VI.110
سلوفاكيا V.146
أستراليا Last Letter -...
سلوفاكيا V.256
سلوفاكيا VI.114
سلوفاكيا V.225
سلوفاكيا VI.92
سلوفاكيا V.246
سلوفاكيا V.239
سلوفاكيا V.237
أحدث الردود