Can't send friendly challenge for international team.
the first 2 friendlies are before the elections and should be able to schedule for those dates still(I realized first one already passed)
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fixed, but the OTR progress shows funny things now. just ignore that.
this and the tactics/lineup issue for 3rd place games were fixed.
I find AP doesn't always work correctly with some players the lowest skills never get trained.
you're probably doing it wrong. can you give me a concrete example?
Samuel Lieben Canada Flat Earth Trudgers, Canada II.3
Att AP Quality Miscellaneous info
Sho 88 57 60
Age 20
Blk 43 64 65
CL excellent (5/6)
Pas 50 62 77
Hgt 212 cm (6′11″)
Tec 36 52 63
Exp 5
Spe 132 82 81
Che 76%
Agr 78 88 81
Ene 84/88
Jum 147 102 81
Pos C
OR 574 AvQ 73%
Pop
Practicing attribute: Last practice: +0.66 Aggressiveness
The paste didn't go as I hoped but Sam should be training Tec now but He's training Agr.
Att AP Quality Miscellaneous info
Sho 88 57 60
Age 20
Blk 43 64 65
CL excellent (5/6)
Pas 50 62 77
Hgt 212 cm (6′11″)
Tec 36 52 63
Exp 5
Spe 132 82 81
Che 76%
Agr 78 88 81
Ene 84/88
Jum 147 102 81
Pos C
OR 574 AvQ 73%
Pop
Practicing attribute: Last practice: +0.66 Aggressiveness
The paste didn't go as I hoped but Sam should be training Tec now but He's training Agr.
Based on your information your player should be training Agr -> Blk -> Agr -> Blk etc for a while now.
My copy paste is most likely bad looking but the point is 1st is current attribute. 2nd is set number for AP. 3rd is what should the attribute be based on highest value (102 for jump) for all the attributes to be in balance. and the 4th is how the attributes are trained at the moment. And as you can see Agr and Blk are weakest at the moment so your player will train those... after those catch up with Pas and Tec he will start to train those also.
Sho 88 57 82 +6
Blk 43 64 92 -49
Pas 50 62 89 -39
Tec 36 52 74 -38
Spe 132 82 118 +14
Agr 78 88 126 -48
Jum 147 102 147 0
My copy paste is most likely bad looking but the point is 1st is current attribute. 2nd is set number for AP. 3rd is what should the attribute be based on highest value (102 for jump) for all the attributes to be in balance. and the 4th is how the attributes are trained at the moment. And as you can see Agr and Blk are weakest at the moment so your player will train those... after those catch up with Pas and Tec he will start to train those also.
Sho 88 57 82 +6
Blk 43 64 92 -49
Pas 50 62 89 -39
Tec 36 52 74 -38
Spe 132 82 118 +14
Agr 78 88 126 -48
Jum 147 102 147 0
Thank you for this info it helps a lot. That said I would prefer if it just used the lowest skill to AP ratio. Another player of mine also a big who I bought as a 4/6 is now a 1/6 has only recently started training tech and the rates are so pathetic that it will never balance. These are my centers and some games they both foul out so I would prefer not to wait till the end of their careers to train tech.
You could just set them to train Tech alone without AP untill you think it's enough and then set the AP the way you want.
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