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Completely missed that.
Thanks for the info, big help!
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Not really a bug and maybe it disturbs me way more than it should, but... Are you going to make a new icon for basketball in the same style as the others are? Because now this one looks kinda cheap in the overall design and next to the other sports.
Why is that? It looks exactly like a basketball so what's the problem with it?
Changing and saving the ticket prices on the Tickets page under Finances doesn't seem to do anything to the ticket price seen on the calender. Not tested if it affects the ticket price after the match.
I think he's referring to the fact that it is clearly a computer-generated image of a basketball while the other icons are clearly from actual photographs and look more life-like. As he said, it's not really a bug nor is it that important, but it's inconsistent.
It's not bug i think, but how bad players can shoot wery good? You can find reports where teams score 100+ points, so it is something wrong with engine, becouse no none have 200 OR player and they play wery good, so then you have 400 OR player he play same? i dont get it... If player have low stats so he should play bad, my opinion. if game calc take more importance to individuoal players skills not team ratings or 1x1 situatios it will be more realistic.
Watched my first match.
- No timeouts
- Tactic didn't change during the match (I made many changes)
- In Live match was 3 times, that player earns 0 free shots and still team got 2 points
- one moment was only "loses the ball" but without a player's name
- After the game player's season energy is still 100 (90/100) even i played in high intensity.
- No timeouts
- Tactic didn't change during the match (I made many changes)
- In Live match was 3 times, that player earns 0 free shots and still team got 2 points
- one moment was only "loses the ball" but without a player's name
- After the game player's season energy is still 100 (90/100) even i played in high intensity.
that is maybe because on the other side are also very bad players, so they can't stop your players
They cant stop miss? thats not big deal i wath live and now its not nery important if engine will work fine.
in real basketball pf almoust not shoot from 3 pts and c newer shoot, but here they shoot much, in begining its no big deal cuz all stats have no big diference but in future...
I saw many of the same things you saw in my matches. I also would like to see PFs and Cs take few or no 3-pointers. The amount they take especially given my offensive tactic is not realistic.
In addition to Euse:
- in live match Fouls don't clean after first and third quarter
- there is some moment, that fouls are 5 or more with no FT, or with O FT (i don't keep an eye on result, may be like Eula say, team got points)
- in live match Fouls don't clean after first and third quarter
- there is some moment, that fouls are 5 or more with no FT, or with O FT (i don't keep an eye on result, may be like Eula say, team got points)
How will work out free trow procentige? There is no skill for that only shooting, but it's not the same. 500 shooting will make 75% as well as 20 shooting? There is no defence for free trow shooting, so it should be only from player skills.
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