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Wasn't what I was saying. What I want is the ability to set changes for multiple lead or deficit scores instead of having to chose one range of lead and deficit to change for. I know you can only change by period/half and I'm fine with that, even though it's a little depressing I can't switch goalies in the middle of a period.
Oh, got it now. I would like to be able to modify game intensity based on a goal range rather than an absolute number too.
Can the results of the draft be left up longer? They're always gone by the time I check, and it's still hours till the drafted players arrive.
Part of the reason they are gone so quick is because we're the last ones to draft. The draft wraps up and when night calcs come along the draft info has to get pulled.
I agree though, if you're not online for the draft you have no idea what you got.
I agree though, if you're not online for the draft you have no idea what you got.
Has the discussion about having players weights come up. And it could impact speed ect. So we can no who to use to truck the other teams guys. But seriously has the discussion ever come up
No. And likely won't. There's really no "hitter" functionality in players. A first step would be having DEF a requirement for Fwds.
One more thing. We need to have fights in games. REAL SIMULATION. I will get a team of bigs just for that.
Little suggestion for hockey. In tactics, we can fix the ice time percentage by line. It would be useful to see ice time for each player in the game summary like we see in Basketball.
I think the way the game engine works is players get 2 minute shifts at a time and the odds of them being chosen to go on the ice depends on the on-ice distribution. Thus, any TOI stat would simply be the sum of their TOI percentages for each game played.
But that isn't cointing special teams. I suggested it a long time ago, and I stick with it, I would also like to see individual ice time.
something small, but how about the ability to cancel scouting a player in the draft. Like if you accidentely click on a 5/6, your stuck scouting him, u cant cancel your mistake
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