They don't get injured right before game time, they get injured when the nightly calculation is done, which is 11pm EST.
If you're getting injuries within an hour of game time, that is a bug or something. can you confirm?
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Mangus, yea it does suck when you don't log in during the morning and then your line-up is screwed because you have an injury, but an easy solution for that is to set up scratches in the line-up menu, so when a player goes down you have a player ready to automatically go in.
Yeah, there is 13 hours for everyone to respond to an injury before a game.. in North America that usually happens late at night or while they are sleeping.
I would like to see a faceoff stat so I can tell how my players/team is doing in faceoffs and also a training camp/seminar for staff
In addition to the promotion/relegation to move from III to II to I, there should be intra-level relegation/promotion. Division III-1 should be the best of level III and only teams from that division should move up to division II. This would ensure an even level of competition in every division and that would make things a lot more fun.
Last season I was in the same division as the Stoney Creek Saints. That just isn't fair for a new manager and it is a disincentive to playing when you know you don't have a chance.
Last season I was in the same division as the Stoney Creek Saints. That just isn't fair for a new manager and it is a disincentive to playing when you know you don't have a chance.
Here's a simple suggestion: under the PRO pack -> instead of searching for a friendly game by; clicking the day, then the Automatic Opponent Search Button - could the "button" be put on the day (only 1 click)?
I know very small, but actually very annoying to click, scroll, click.
I know very small, but actually very annoying to click, scroll, click.
I think the number of days to sell a newly bought player should be lowered from 50 to 20. 50 is a long time to wait to get rid of a player you no longer need...
I think 50 is good.
It is so the market is not just used to try an make a quick buck.
With that in mind why would you buy a guy who can't even last 3 weeks on your squad?
It is so the market is not just used to try an make a quick buck.
With that in mind why would you buy a guy who can't even last 3 weeks on your squad?
Because at the time I needed any players I could get.
If not reduce the days, then make a 25% or 50% fee taken from the money you'd get from the bid if you sell less than 50 days. Or -1% for every day he is on your team. Like 0 days = 50% fee, 1 day = 49% fee, 25 days = 25% fee, 50 days = 0% fee. I think this would work great.
If not reduce the days, then make a 25% or 50% fee taken from the money you'd get from the bid if you sell less than 50 days. Or -1% for every day he is on your team. Like 0 days = 50% fee, 1 day = 49% fee, 25 days = 25% fee, 50 days = 0% fee. I think this would work great.
One feature which would encourage me to purchase the pro-pack would be a player game log. I'd like to be able to see who is getting hot and when in their development as well as how they match up against better/worse teams without having to pop open game summaries.
i think they should put in a feature when you have the day off, you recover some of your energy
if your spending energy on game days, only makes sense to make some back on a day off
if your spending energy on game days, only makes sense to make some back on a day off
I like this idea that'd make the playoffs better!
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