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why? only becouse auto training? it takes only few minutes to change training for players.if you r to lazy than by pro.
I use custom training schedules for all my players. Not cookie cutter training schemes. Also like to run different lineups for friendlies and league matches. Without pro pack its impossible to play my way. So I won't play until I'm ready to get a pro pack again.
I understand your training. I was doing something similar for a while, but decided last season to just go with the 2:1:1 robots. Everyone else is doing it, blah blah blah.
You can easily run with two lineups without a PP. Just use the lineup selector at the bottom of the lineup page. You can only copy the lines you used in the last 7 days, but that isn't a problem unless you're running a 7 day camp.
You can easily run with two lineups without a PP. Just use the lineup selector at the bottom of the lineup page. You can only copy the lines you used in the last 7 days, but that isn't a problem unless you're running a 7 day camp.
well i'm letting my team run on autopilot (i don't want to rebuild stadiums and facilities. So I'll just work on infrastructure until I'm ready to buy a pro pack then I'll start managing my teams again.
Thanks for the info on lineups, did not realize that feature was there.
Is it possible to add "comparison of two/three/more players" as an "independent" feature?
In soccer you can compare two players (only) on your roster, by clicking on one, and moving the cursor over the other. It would be nice to do similar thing in hockey, if not as "independent", at least as it is in soccer.
In soccer you can compare two players (only) on your roster, by clicking on one, and moving the cursor over the other. It would be nice to do similar thing in hockey, if not as "independent", at least as it is in soccer.
I have a few suggestions (well 2 in truth)
1. New Player Stat: Performance this will be a stat based on average performance in one game and can be good for identifying 2-way forwards or D-men as they usually dont get a lot of Goals or Points.
2. A CHINESE NATIONAL TEAM or OTHER WORL NATIONAL TEAM or at least chinese players (and other other world players) to be allocated to an existing team so they can play national team games
1. New Player Stat: Performance this will be a stat based on average performance in one game and can be good for identifying 2-way forwards or D-men as they usually dont get a lot of Goals or Points.
2. A CHINESE NATIONAL TEAM or OTHER WORL NATIONAL TEAM or at least chinese players (and other other world players) to be allocated to an existing team so they can play national team games
Or a Other World National Championship E.g. we each get our own national teams and play for the championship against each other not in the full competition with the countries who HAVE their own leagues.
It's a great idea, but nobody at PPM cares enough about Other World to include us in the National Championships. I've offered to host the official Division III World Championships, but so far nobody has shown any interest. I guess South Korea wins by default.
Oh and another Suggestion: Player for Player Trades, instead of just Money for Players. (you can trade 2 players for one if you wish) Also, you can prevent cheating by putting a 50 OR Difference limit? If it exceeds the lower team would have to trade 2 players.
I like the idea of trading, and agree that there would need to be an OR limit or something.
i suggest to raise tax for every player who goes above 40 player limit. and raise it drastically according to team strenght so noone - even big fishes cant afford more than 50-60 players without balancing his bank account to pluses only on wednesdays.
Hi there hope that these ideas could spark some more ideas for the game smiles
1) Line Instructions = tactics can be set up for each line so whenever they are on a shift they can do their thing... for instance mimicking the Best, Skill, Checking and energy lines in rl hockey more.
2) Line Deployment = matching certain lines to other teams lines eg ability to send checkin lines against skill lines etc.
3) Agitator assignments? .... self explanatory lol
4) Player Moves?
5) Designated roles within tactics for example QB player in the Umbrella tactic etc?
just some food for thought i dunno if any of this is possible but i think airing ideas may improve the game even more smiles
1) Line Instructions = tactics can be set up for each line so whenever they are on a shift they can do their thing... for instance mimicking the Best, Skill, Checking and energy lines in rl hockey more.
2) Line Deployment = matching certain lines to other teams lines eg ability to send checkin lines against skill lines etc.
3) Agitator assignments? .... self explanatory lol
4) Player Moves?
5) Designated roles within tactics for example QB player in the Umbrella tactic etc?
just some food for thought i dunno if any of this is possible but i think airing ideas may improve the game even more smiles
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